So, it's finally revealed. After all of those patented names, many of which began with the letter "Z," Namco officially announced Tales of Zestiria. Though it was just announced today, they've already confirmed a US/Europe release of this game, due to the Tales Of franchise enjoying a "resurgence of popularity among RPG gamers throughout Western territories in recent years!"
I'm actually.... pretty disappointed in all of this. I'll still make sure to get this game when it launches, but for the most part this game seems to rub me the wrong way.
>>I don't like the name, though I expected it'd be a ToZ title. The "Z" seems so forced, being used just for the sake of having a Z, another unusual letter..
>>I don't like the fact that there are 4 different character designers. Previous games have had at least both Inomata and Fujishima's work together, and it just makes the designs seem inconsistent. Personally I prefer Fujishima to do all of the character designs, however...
>>...I find the main character's design to be one massive eyesore. Alicia looks kinda meh, but she's not a buzz-kill like the protagonist. I was surprised to read that Fujishima was the one responsible for the main character...
>>...who, btw, also has a terrible name. Seriously? "Surei," as in... "Slay"?? His name is a verb, which means to kill stuff--something that he'll do thousands of times throughout his quest? That's almost as bad as "Refill" (Raine, as we know her from Symphonia) which thankfully was changed in translation. I hope it's not "Thray" either, because that too would be an awkward non-name chosen for the sole sake of being unusual. Perhaps his name is "Sleigh?" Oh gawd, lol.
>>I'm also am disappointed to hear the battle system being compared to Graces. I just got a PS3 last week and I've been playing Graces for the first time. The biggest issue I have with the game is its battle system. I honestly don't like it. It feels so restrictive (having to wait to attack, you can't jump, among other things). The fighting is very fast-paced when you're actually attacking, but the overall "pace" of battles is like driving in stop-and-go traffic. From what little is shown of Zestiria's battles, it looks a lot like Graces, and that has me worried.
>>The dragon... I generally don't like dragons. I don't mind killing dragon enemies, but I don't care for stories that revolve around them, and from the look of the logo, that's exactly what appears to be the case.
>>I am, however, pleased that Ufotable is involved.
>>I'm also okay with the world being one big field, so long as I can fly around it, too, kinda like an open world. I haven't played Xillia yet (waiting to beat Graces first), but I thought that game lacked a traditional overworld, much like Graces. However, this game appears to have a super-vast field for an overworld, similar to Xenoblade Chronicles. Xenoblade's field felt a little too empty or arbitrarily large at times, so if Zestiria's world is that big, I'd hope to have a vehicle with which I could travel more quickly--maybe something like Symphonia's land and sky combo of Noishe and Rheairds.
More pics and shit can be found here: http://abyssalchroni...ents&fn_id=1186
Edited by Plant42, 21 December 2013 - 03:33 PM.