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So... What are you playing? (general discussion)

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#11 Lame "PBluafnotr4d2" 87421F


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Posted 21 August 2014 - 07:00 PM

lol, yeah, the day I play DmC is... Um... Never. :P




I'll totally get to Sleeping Doges eventually though, it's just a matter of getting to a point where I'm done with everything else. :P



Just how much more "everything else" is there before Sleeping Doge? :< 10 more Ass Creeds, Batman City Imposters, and a bunch of other free shit?

#12 Admin Prime


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Posted 21 August 2014 - 07:16 PM

lol, it kind of depends on how quickly I get through stuff. I have a lot of unfinished games I'd like to get through, but right now in particular it's just Revelations, AC:III, and Liberation. But then in a couple weeks Destiny comes out and that's going to eat up a lot of time, and of course a month later there's Smash 3DS. The biggest thing though will be if I don't manage to get to it before November, because the Master Chief Collection, Pokémon, and shortly after Smash U are going to eat up an enormous amount of free time, for a long, long time. :P

#13 G-tech


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Posted 21 August 2014 - 08:26 PM


I've been primarily playing games on my phone, but not a lot. Rayman: Jungle Run is the game I've managed to play the most and it's the first game I completed in a long time (with the exception of two pain in the ass achievements that I am never going to get). The other games I play for few minutes here or there or only once; I Surrender!, Hypernaut, Eyez, and Temple Run 2 come to mind.
- I Surrender!
- Hypernaunt
- Eyez
- Temple Run 2
Also, I just completed the Subspace Emissary(?) in Brawl. I bought the game four or five years ago for a family game night and left the copy with them and haven't really thought about it since. After E3 I started to hype for Smash 4 so I started looking up stuff on a Smash wiki. After spending an abhorrent amount of time falling down that rabbit hole I remembered I about my copy of Brawl and I asked I could borrow my cousin's Wii and my game.</cool story bro>
- Super Smash Bros. Brawl
So, the few times I played Brawl I could tell that the game was slower than Melee and I was sure I would get used to it if I played it more. Yeah, that didn't happen. I can't really articulate why I can't get grasp on the controls. I know there is a slight input lag from the TV the reduction in speed, but there's something else. And it's been so long since I last played Melee that I can't make a direct comparison but I just know somethings not right.</irrelevant babbling>


- irrelevant babbling

+ Super Metroid

- Super Metroid (forgot to add it to the list before)

+ Phoenix Wright: Ace Attorney: Justice for All



Phoenix Wright: Ace Attorney: Justice for All

Yeah, it's a convoluted way of just saying I'm playing one game, I know, but that's how I roll. 
I just started playing and It's just as great as I remember the first game. It's a little weird playing it one the Wii, but I actually got a nostalgic chill when I heard that tinny 'OBJECTION" blaring from the Wiimote.  Also flinging the controller to present evidence when catching a witness in a lie is unexpectedly satisfying.
Playing this I'm now considering picking up Ghost Detective again and finish that up. Really thinking about starting over since It's been three or so years since I last played the game (My new Fire Emblem?).

#14 Bobby Lee "Buford" Robok

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Posted 22 August 2014 - 10:18 AM

It's hard for me to finish long games in a reasonable time. I'm starting to tend to like games that are short to moderate length, 10-20 hours with high re-playability like most Metroid games or that have achievements you earn by getting better like W101, and many others. I played 3 long RPG's this year- 2 runs through Awakening, 2 runs through SMT4, and Earthbound. Also, monhun3u took 200 hours to get through the "story" portion.


I just started Twilight Princess. 40 minutes in and I haven't caught the damn cat lol.  herewego.jpg

Edited by Robok, 22 August 2014 - 10:34 AM.

#15 Ngamer01


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Posted 22 August 2014 - 11:21 AM

I recently beat The Wind Waker HD, so I'm trying to finish up Super Mario 3D World now with Luigi to get that 100% completion.  I'm still playing Animal Crossing and I play a CoD (Black Ops 2 or Ghosts) on the side.

#16 Lame "PBluafnotr4d2" 87421F


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Posted 24 August 2014 - 01:26 PM

I did, as I'm a pretty big fan of the franchise, although I waited until it hit PC because let's be real here, I can't play those games at 30fps :P  I didn't care for the story (FUCK YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOU), as I thought it was really trying too hard to be They Live, but without the silliness of that movie.  Well, maybe a little bit of the silliness, it wasn't really all that self-aware, but then again I watched They Live with some friends laughing at it the entire time.

Environments were cool (although the bloom was overdone in spots), platforming worked a hell of a lot better than most games in the genre, but that's not what I play these games for.  The music was generally good, but god, I'm so 50/50 on Combichrist, and I was before the game came out too.  Like, that band has such good ideas when it comes to making some light industrial music, but shit man, there's just SOMETHING off with the dude's voice.  That and his lyrics generally suck, but this is nothing particularly new to the genre, Skinny Puppy is really the only industrial band without that problem (but they have too much edited on the singers voice for my taste too, Ohgr's solo project gets it right).  I know I've seen you post about liking DmC's soundtrack, so I'd recommend checking out bands like Skinny Puppy, Front 242, some older Ministry (new stuff sucks some hard balls, but the REALLY old stuff is straight up synth-pop.  Gotta find that sweet early 90s spot), maybe Pigface, maybe Nine Inch Nails although they aren't really as hardcore industrial as the rest.  Skinny Puppy would be the best of the genre in my opinion, but they are not accessible at all and can be really off-putting to new listeners.  Regardless, this is all essentially shit that the local Goth bar plays, which is pretty cool.

I really didn't like the simplified combat though, and that's where all my main issues with the game lie.  Sure, I didn't care for the story, but I could skip it (Which, honestly, I did in the first DMC games the first time I played them, but I grew to appreciate how stupid they were).  The scoring system was WAAAAAAAAAAY more forgiving, and any of the S ranks just didn't feel as "HOLY SHIT I'M DOING SOME CRAZY SHIT HERE" as a result.  I didn't like that dodging was just a dedicated button (or, uh, two).  I didn't like how you now had a "GET OVER HERE" button, but Nero had a similar thing in 4.  The difference there was that it was a function (lock on) and was dependent on how far away the enemy was, while it could otherwise be used as a few other attacks (I mean shit, it could also grab shit thrown at you if you timed it right, and that shit was nuts to find out because the game didn't tell you, it was more of a "You know it would make sense if I could grab this spear thrown at me AND OH MY GOD BADASS") in 4.  It also made aerial combos the easiest thing ever to do in DmC, where there's no risk of hitting the floor, whereas in the older games you had to do a fuckton of combos and somehow land on an enemies head and jump off them to keep that shit going.  It was hard, but rewarding.  Another note, why are there two dodge buttons when they could have EASILY just made Devil Trigger one of them?  Clicking in both sticks for that shit sucks.  I don't care if God of War does it that way, but shit, it just makes sense to have L1/LB be the devil trigger button.  Shit irritated me.  So did being forced to use devil and angel weapons on specific enemies, I felt like it just limited my sick-ass combos more than anything else.  In DMC4 as dante, you had three types of handguns, and 4 melee weapons, but switching between styles completely changed your combo system, and if you were really good, you could play while changing styles and weapons on the fly while continuing your combo.  The game gave you SO many options.  Oh, and because it had lockon, it relied on directional attacks (forward, back, to the side.  Hell, dodge was jump and to the side) somewhat heavily, something pretty much missing from DmC.

So, sorry for the wall of text, but my thoughts on DmC are basically: Looks kinda cool, story kinda sucks in a less fun way than the old games, and on a surface level the combat looks similar, but it's just so much more shallow seeing as the last two DMC games were so incredibly deep if you dug into them.  Decent action game, poor DMC game, but not as bad as DMC2.  Yeesh that was some hot garbage.


I don't think I've ever heard of They Live, though from your description it sounds like a B horror movie. I don't like those. I can't even enjoy them from a "so bad, it's funny" factor; instead my time feels wasted when I watch them.


I appreciate the occasional silly moments in DmC, such as "It is eye" (@ Phineas, "who goes there" :P ), "I've got a bigger dick," and "the elevator from hell," but I'm glad that the majority of the time, the game takes itself seriously and has a serious tone throughout. I really enjoyed the story and I want to see it taken further from here. I'll be disappointed if they drop the reboot here and resume with the original anime-style series. They boldly gave the finger to the bitching fans of the original, so I really hope they'll continue DmC's story with the next installment... despite the fact that DmC sold quite shittily compared to all of its predecessors.



@ Dodging, I don't see what the big deal is about there being 2 different buttons for dodging. They both do the same/only type of dodge, except they offer 2 different buttons for your convenience, similar to how Smash Bros offers both shoulder buttons for your dodging preference. I got your reasoning, saying that you wish the Devil Trigger should have been reserved for one of those buttons, but I think it's perfectly fine as R3+L3. That input doesn't feel unnatural in the least, and I'm having an impossible time seeing how it "sucks." Anyway, another reason why I love the fact that both RB and LB function as dodges is that it makes it easier to Demon-Evade and Angel-Evade. I Demon Evade with RT+LB and Angel-Evade with LT+RB because I hate pressing both triggers on the same side. Pressing RT with my middle finger and RB with my index finger feels awkward as fuck and weakens the grip I have on the controller. I rarely Angel-Evade because I almost always prefer to get a power-up buff over an evasion distance bonus, but whenever I do, I'm glad that I don't have to press LT+LB.


I didn't know that other games didn't have "GET OVER HERE" inputs, but I also loved those in DmC. I can see how it makes streaming combos easier, and from an O.G. standpoint it might seem like the game was pussed up for the casuals, but it still feels great to use them and remain airborne, especially against an army of harpies and other "flying bastards." So, while I can see how old guys could say, "Well, back in my day, it was hard getting airborne," I don't think it's a bad thing that they facilitated that for DmC. I could see that as a way of deepening a part of the battle system which didn't get as much love before.


I'll agree with the ranking system tho. While S-Ranks are easy to obtain, they're only the 5th of 7 ranks: D, C, B, A, S, SS, SSS. However, even SSS-ranks aren't terribly difficult to obtain once you've learned what all the buttons do and gotten the hang of quickly swapping out your weapons.



@ the music, I'm actually only recently getting into more metal-y rock, but I'm not quite a metal-head just yet. Part of why I loved the music in DmC is the fact that it was playing in a video game that I enjoyed. I can even enjoy some country music and other songs that I would typically not listen to if it plays in a game I like. That said, I don't think I'd enjoy most other non-DmC metal/industrial music just yet. :P In the context of the game, though, it sets the mood perfectly and really pulls you into the experience.


This is actually one of my favorite songs right here. It's a stand-out track very unlike the majority of the soundtrack which consists of screaming guitar blasts with drum smashing and dubstep electronica.




#17 Billy "Buford" Morgil

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Posted 24 August 2014 - 04:10 PM

They Live has Rowdy Roddy Piper fighting aliens disguised as humans by using sunglasses to see through their disguises. It's also where Duke Nukem stole the famous "kick ass and chew bubblegum" line from.

#18 Admin Prime


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Posted 24 August 2014 - 04:25 PM

They Live has Rowdy Roddy Piper fighting aliens disguised as humans by using sunglasses to see through their disguises. It's also where Duke Nukem stole the famous "kick ass and chew bubblegum" line from.

It's where Duke Nukem stole a lot from. :P

#19 Lame "PBluafnotr4d2" 87421F


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Posted 24 August 2014 - 05:42 PM

Great, now you've instilled an interest within me to watch that B movie. :P I knew that those Duke Nukem lines were ripped from a movie, but I never rly knew which one. Just googled images of the movie, and those zombie faces look vaguely familiar.

Edited by Plant42, 24 August 2014 - 05:43 PM.

#20 Billy "Buford" Morgil

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Posted 24 August 2014 - 06:35 PM

Well, it wasn't just that. He also took a lot from the Evil Dead movies. In fact, I once remember hearing that Bruce Campbell was really pissed about it.

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