Every time I see you on XBL playing that shit, I always want to message you and say "Gaaaah, stop wasting time on those games and play something good like your Sleeping Dogs?! Or get DmC!!! :D" but then I'm afraid that I'll accidentally reach "zachs sisters friend" instead (lol, with no apostrophes for a touch of flair, you lil bastard ). I guess there's no need for me to send you the message since you've clearly stated my baffled frustration with the joy you gain from those games.
Damn, and here I was feeling all Based Plant over controlling the 8 weapons (2 Angelic, 2 Demon, Rebellion sword [neutral], and 3 firearms [ebony/ivory, a shotgun, and a bomb shooter/detonator]). Memorizing the 80 or so move combinations in the game and executing them at will was a challenge, but once I did I felt like a fuckin beast. I don't know if I'd like having many more weapons to have to manage. ^____^;;
Did you play the new DmC? The aesthetic is something that really appeals to me. I love the changing environment. So fuckin awesome.
I did, as I'm a pretty big fan of the franchise, although I waited until it hit PC because let's be real here, I can't play those games at 30fps I didn't care for the story (FUCK YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOU), as I thought it was really trying too hard to be They Live, but without the silliness of that movie. Well, maybe a little bit of the silliness, it wasn't really all that self-aware, but then again I watched They Live with some friends laughing at it the entire time.
Environments were cool (although the bloom was overdone in spots), platforming worked a hell of a lot better than most games in the genre, but that's not what I play these games for. The music was generally good, but god, I'm so 50/50 on Combichrist, and I was before the game came out too. Like, that band has such good ideas when it comes to making some light industrial music, but shit man, there's just SOMETHING off with the dude's voice. That and his lyrics generally suck, but this is nothing particularly new to the genre, Skinny Puppy is really the only industrial band without that problem (but they have too much edited on the singers voice for my taste too, Ohgr's solo project gets it right). I know I've seen you post about liking DmC's soundtrack, so I'd recommend checking out bands like Skinny Puppy, Front 242, some older Ministry (new stuff sucks some hard balls, but the REALLY old stuff is straight up synth-pop. Gotta find that sweet early 90s spot), maybe Pigface, maybe Nine Inch Nails although they aren't really as hardcore industrial as the rest. Skinny Puppy would be the best of the genre in my opinion, but they are not accessible at all and can be really off-putting to new listeners. Regardless, this is all essentially shit that the local Goth bar plays, which is pretty cool.
I really didn't like the simplified combat though, and that's where all my main issues with the game lie. Sure, I didn't care for the story, but I could skip it (Which, honestly, I did in the first DMC games the first time I played them, but I grew to appreciate how stupid they were). The scoring system was WAAAAAAAAAAY more forgiving, and any of the S ranks just didn't feel as "HOLY SHIT I'M DOING SOME CRAZY SHIT HERE" as a result. I didn't like that dodging was just a dedicated button (or, uh, two). I didn't like how you now had a "GET OVER HERE" button, but Nero had a similar thing in 4. The difference there was that it was a function (lock on) and was dependent on how far away the enemy was, while it could otherwise be used as a few other attacks (I mean shit, it could also grab shit thrown at you if you timed it right, and that shit was nuts to find out because the game didn't tell you, it was more of a "You know it would make sense if I could grab this spear thrown at me AND OH MY GOD BADASS") in 4. It also made aerial combos the easiest thing ever to do in DmC, where there's no risk of hitting the floor, whereas in the older games you had to do a fuckton of combos and somehow land on an enemies head and jump off them to keep that shit going. It was hard, but rewarding. Another note, why are there two dodge buttons when they could have EASILY just made Devil Trigger one of them? Clicking in both sticks for that shit sucks. I don't care if God of War does it that way, but shit, it just makes sense to have L1/LB be the devil trigger button. Shit irritated me. So did being forced to use devil and angel weapons on specific enemies, I felt like it just limited my sick-ass combos more than anything else. In DMC4 as dante, you had three types of handguns, and 4 melee weapons, but switching between styles completely changed your combo system, and if you were really good, you could play while changing styles and weapons on the fly while continuing your combo. The game gave you SO many options. Oh, and because it had lockon, it relied on directional attacks (forward, back, to the side. Hell, dodge was jump and to the side) somewhat heavily, something pretty much missing from DmC.
So, sorry for the wall of text, but my thoughts on DmC are basically: Looks kinda cool, story kinda sucks in a less fun way than the old games, and on a surface level the combat looks similar, but it's just so much more shallow seeing as the last two DMC games were so incredibly deep if you dug into them. Decent action game, poor DMC game, but not as bad as DMC2. Yeesh that was some hot garbage.