Couple things. 1st off, Capcom confirmed that RE7 won't focus on the supernatural/paranormal, contrary to belief...
Yeah, I've been meaning to make this post for a fuckin' week now, but I kept being lazy and doing other shit like playing games and watching animu and shit. I knew it'd take me a while to make this post, so I was putting it off, Well, here it is! xP!!
So yeah, this is the official Capcom release from June 24th, featuring an interview with RE7 producer Masachika Kawata and director Kōshi Nakanishi:
They respond to the following questions:
• How are you feeling after the big announcement?
• What is your development history with the RE series?
• In your own words, what are the core differences between Resident Evil 7 and previous games in the series?
• Why did the team decide to shift RE7 into a first-person perspective?
• Resident Evil 7 is built from the ground up in Capcom's new proprietary RE Engine. Can you share a little more about this?
• Can you tell us more about the VHS aesthetic and found footage taps featured in the Resident Evil 7 Beginning Hour Teaser?
• RE7 is fully playable in PlayStation VR Mode. Tell us about the impact this has on the game.
• Is there ever a concern that the development team could make Resident Evil 7 too scary?
• Why did the development team decide to focus the setting of RE7 to a derelict plantation mansion?
There are 4 other questions asked which I wanted to elaborate upon. The first is actually from the closing question, which grants an opportunity for the devs to deliver a final message to the fans. It is here that Capcom confirms the absence of supernatural/paranormal elements.
Nakanishi replies: "I want to give a reassuring message. I’ve seen from initial reactions of what we’ve put out that people are getting the impression that we’ve taken Resident Evil and turned it into some sort of supernatural, occult, ghost story. I think you can look at the trailer or the demo and get that impression, but don’t worry, we haven’t just thrown out Resident Evil as it exists and turned it into a ghost story. It will all make sense in the end. I know it’s frustrating holding back on what we can show fans, but this is really the best way to let you enjoy the game to the fullest when it finally comes out. We just have a trailer and a demo at this moment, but watch this space in the coming months and we hope you look forward to the game. We’re going to do our best to make the best game we can."
The second most important question to me was this: What character(s) do players control in this game? As I previously stated, I heard a Capcom rep during a live E3 interview dumping a revelation that REALLY rubbed me the wrong way: we would NOT be playing as one of the "Resident Evil heroes." I took this as an indirect confirmation that we'd be a nameless, unimportant avatar, which is one of the fastest ways to kill my interest in a video game.
Anyway, here's the Kawata's response: "Just to confirm – it isn’t an existing character whose eyes you’re seeing through. I think one of the places we got in the series up until now is you’re kind of playing these superhero characters. They’re fully equipped, powerful people who go into these survival horror situations but they’re ready for them. They can take it on. To bring the horror experience right to the player, we thought now that you’re in first person you’ll feel like you’re there. You can’t be looking through the perspective of a macho, hero character because that’s not you at home. Or maybe you are macho, I don’t know [laughs]. It’s sort of a powerless, ordinary person you’re playing as. We’re not really talking in too much detail about who they are right now, but they’re an ordinary person stuck in an extraordinary situation. I think that really brings the horror right to the fore. You wonder if this person you’re playing as – or you – will be able to cope with this situation. That’s a real feeling of helplessness that helps the horror stand out..."
I disagree with this. With the exception of Chris Redfield, who has become buff as fuck, the only reason why any of the other protagonists have become "macho" one-man or one-woman armies is because the shitload of ammo available everywhere. I'll never forget my disappointment I felt the first time that I killed a ganado in Resident Evil 4 (on the demo disc I obtained by importing a special issue of Famitsu), and noticed it dropped ammo. Make ammo scarce; make enemy encounters intimate, iconic, and memorable; and limit the mobility of the playable character. It might beg the question, "Why can't Leon suplex zombies anymore?" but that doesn't mean he can't be the star of the game anymore. That's not to say that I'm against the creation of new playable characters, since the series would get stale otherwise, though I do want to see all of the established characters return in some way so that I may continue to see where they go with their lives.
This third question actually confirms something pretty stupid that I never thought was finalized or legitimate: The full name of the game in the West is “Resident Evil 7 biohazard” and in Japan it’s “BIOHAZARD 7 resident evil”. Can you please explain this interesting new international naming convention? Wait, what the fuck? You mean that wasn't just a reveal title so that the Japanese audience and American weeaboos would relate to the title at the reveal? That's fucking dumb. Well, here's the Capcom response:
Kawata explains: "Obviously you can tell we wanted to merge the two titles we’ve had. As fans may know, the game has been called Biohazard ever since the beginning in Japan, and it’s been called Resident Evil in the West. We really want to have the big, impactful feeling of the series being in one place right now, and having one future it’s heading towards. To do that, we brought the two titles together into one with Resident Evil 7 biohazard. It’s the opposite in Japan, it’s BIOHAZARD 7 resident evil."
Uhh, yeah... thanks... because "Resident Evil" and "Biohazard" felt like two separate, unrelated franchises thus far. Now this unconventional game is titled like the 7th numerical installment in the series known as "Resident Evil biohazard," which has never existed before. I can't even... Well, fuck. Time to
fuck up update this thread's title.
And here's my last reserved question: Is RE7 a reboot? We've already been given the answer to this long ago, but the response provided this time gives hope that this game won't be shitting all over our love for the franchise after all.
Nakanishi replied: "It’s not a reboot and we’re not throwing away the series’ canonical storyline. It’s the new numbered title in the series and it’s a sequel to the existing mainline series titles. After I say that and you try the demo, you may say “Really?”, because it looks nothing like any of that, but trust me. We need to have a bit of mystery in survival horror, so we’re trying to make you wonder when you play it how could this possibly be connected? That’s part of the appeal."
So there it is: Even though I can't shake the thought that this game can't possibly relate to any of the previous narratives, the RE7b™ director is promising not to betray our trust. Still, I must reiterate that I hope the new story will include established character development, and not merely have ties to previous entries through passive name dropping. I'll be offended if I only hear the names of, but never see, things like Raccoon, Wesker, Spencer, Neo-Umbrella, Uroboros, or any other Resident Evil "too-macho-for-RE7b hero" or prominent figure.
Again, here's the link to the full interview with answers to all the questions in the quote box above. It's interesting if you're anticipating this project. It'll be a Day-1 purchase for me regardless, but fucking shit, Capcom, don't fuck with my favorite franchise.
Edited by PBluafnotr4d2, 02 July 2016 - 02:44 PM.