Instead of restarting a thread with all the info you don't care about, I'm continuing it as if the purge of 2017 never happened.
Some news here. I also found this paragraph nice for people who play Switch primarily on the TV but is there an undertone of Switch not having the hardware and horsepower the developers are hoping for their new game?
I believe this is your first time producing a game for Nintendo Switch. Can you share some thoughts on what kind of game you’d like to make for the new hardware?
Yamai: Firstly, considering that it’s our first home console title in a good while, I want it to have magnificent content that can be thoroughly enjoyed on a TV. On the other hand, I’d like for it to have a sense of relaxation that will let you enjoy demon fusing while plopped down a bed, as with Shin Megami Tensei IV and Shin Megami Tensei IV: Apocalypse on 3DS. There are some other gameplay elements [in mind], but our goal is to make it a proper title for both home console and portable console.
Of course, I want it to have many demons, and I want to work on making it suitable for the hardware’s specs. As for the effort we’re putting into demons this time around, I believe we’re putting in about three times the amount of effort for each demon compared to previous titles.
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