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Super Smash Bros. Ultimate

Nintendo Smash Bros. Nintendo wins E3

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#31 torgo

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Posted 20 June 2018 - 07:15 AM

What ways so you guys think connectivity will be innovated and streamlined for 5ma5h? I hope that we'll be able to easily and super quickly connect to anyone's game within eyeshot. I also wish there'd be a way to play with GCN controllers without the Switch bring docked, but I'm probably fucked on that one.

 

You could do it, but it would be laughably complicated.

 

In theory you could use a USB-C to USB-A converter, and then plug the adapter into that. Then you'd also need some sort of battery power supply to plug the other USB connector in to (one is controller data, the other is power, as I understand). Or you could plug a USB hub into the Switch, and then get some kind of external power for the whole hub.

 

Either way ... you'd look silly. :)



#32 Admin Prime

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Posted 20 June 2018 - 09:53 AM

Yesterday an exciting thought crossed my mind.

How will Switch interconnectivity work with 5ma5h? Switches seem to cooperate in the most interesting and seamless manners.

Mario Party is shit, but that swiping-to-connect-2-Switches-into-one-map tech was truly impressive. I don't think there's any room/use for that specific mechanic in a Smash game (aside from extending the monitors, which would suck for Smash anyway), but it still demonstrates how easily Switches can connect with one another.

What ways so you guys think connectivity will be innovated and streamlined for 5ma5h? I hope that we'll be able to easily and super quickly connect to anyone's game within eyeshot. I also wish there'd be a way to play with GCN controllers without the Switch bring docked, but I'm probably fucked on that one.


While the Mario Party thing is really quite clever, it's not nearly as technologically impressive as you think. Those two consoles are already connected to each other over a local wireless connection. The "swipe" is just setting a point of reference for each game session. That is, when your finger touches the edge of Switch A, you're just telling Mario Party "this is the section of the map that can be passed through", likewise for Switch B. Thus, you could even simultaneously swipe the edges of Switches several feet apart and the games would just assume those sections are touching.
 

Then you'd also need some sort of battery power supply to plug the other USB connector in to (one is controller data, the other is power, as I understand). [/font]


The first USB also powers the controllers. The second one is exclusively for powering the rumble motors. The adapter and controllers will operate without the second USB, you just won't get rumble.

The Switches will most likely just connect in Smash local play the same way it's always been done. Someone will create a game session, and everyone else will search for local sessions. If Sakurai was so inclined they could implement some kind of unique auto-pairing via audio cues or the IR sensors or NFC, but all of that could have been done on n3DS and none of those methods are much more convenient than a standard session browser.

#33 Lame "PBluafnotr4d2" 87421F

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Posted 20 June 2018 - 10:11 AM

When you say "first/second USB" is there a difference between the black and gray one, or does it just function as "1 USB = play; 2 USB = play+rumble"?

#34 Admin Prime

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Posted 20 June 2018 - 02:38 PM

When you say "first/second USB" is there a difference between the black and gray one, or does it just function as "1 USB = play; 2 USB = play+rumble"?


Yeah, the two different USB plugs are distinct, so you'll need to at least have the correct one plugged in to use it. I believe the black one is the one that powers the hub and transmits data, while the grey one powers the rumble feature.

#35 LINKXZERO

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Posted 05 August 2018 - 01:23 PM

https://www.facebook...37277279692159/
What kind of info do you guys think will be revealed on the direct in Wednesday?

#36 Ngamer01

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Posted 06 August 2018 - 06:14 AM

Probably modes and maybe an additional surprise new character.  Since Subspace Emissary is too large and Smash Tour sucked badly, just bring back Melee's adventure mode, Sakurai!



#37 Bobby Lee "Buford" Robok

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Posted 06 August 2018 - 06:56 AM

https://www.facebook...37277279692159/
What kind of info do you guys think will be revealed on the direct in Wednesday?

 

I am also thinking single player modes and online modes.



#38 Lame "PBluafnotr4d2" 87421F

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Posted 06 August 2018 - 08:47 AM

I think it's a too early to show off new characters, but I'm definitely down to see new fighters. Actually, that's a good way to put it: fighters. I hope to see a massive dump of Echo Fighters. That, again, is likely not up happen, at least not in the "massive" sense, because I bet Sakurai is still very shaky on the idea of Echo Fighters, and he'll be super modest about who can make the cut. He could essentially double or triple the roster with these things, but he won't.

And yeah, I'd love to see a return of Adventure Mode, but I and it to be longer (naturally, to accommodate for every character and franchise). I want it to have save spots so you don't have to blast through it in one go, despite the Switch's Sleep Mode. This way, I can go through about 30% of it and not have to start from the beginning later if one of you fuckers want me to kick your ass online. :P

#39 Ngamer01

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Posted 08 August 2018 - 06:36 AM

The Nintendo Direct has concluded.  You can (re)watch it here:

 

Source:  https://gonintendo.c...cording-and-det

 

If you can't watch the video, you can read about it below (spoilered for huge amount of info!):

Spoiler

 

Pictures are on the source link above.

 

EDIT - Press release:  https://gonintendo.c...uper-smash-bros

 

Screens & art:  https://gonintendo.c...s-smash-bros-ul

 

All new characters and echo fighters will receive their own amiibo in the future:  https://gonintendo.c...m-and-dark-samu


Edited by Ngamer01, 08 August 2018 - 07:19 AM.


#40 LINKXZERO

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Posted 08 August 2018 - 04:59 PM

Not one but two Belmonts! My smash dreams are fulfilled. So hyped for this game.





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