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Admin Prime

Member Since 26 May 2006
Offline Last Active Yesterday, 12:04 PM

Posts I've Made

In Topic: Super Smash Bros. Ultimate

20 June 2018 - 02:38 PM

When you say "first/second USB" is there a difference between the black and gray one, or does it just function as "1 USB = play; 2 USB = play+rumble"?

Yeah, the two different USB plugs are distinct, so you'll need to at least have the correct one plugged in to use it. I believe the black one is the one that powers the hub and transmits data, while the grey one powers the rumble feature.

In Topic: Super Smash Bros. Ultimate

20 June 2018 - 09:53 AM

Yesterday an exciting thought crossed my mind.

How will Switch interconnectivity work with 5ma5h? Switches seem to cooperate in the most interesting and seamless manners.

Mario Party is shit, but that swiping-to-connect-2-Switches-into-one-map tech was truly impressive. I don't think there's any room/use for that specific mechanic in a Smash game (aside from extending the monitors, which would suck for Smash anyway), but it still demonstrates how easily Switches can connect with one another.

What ways so you guys think connectivity will be innovated and streamlined for 5ma5h? I hope that we'll be able to easily and super quickly connect to anyone's game within eyeshot. I also wish there'd be a way to play with GCN controllers without the Switch bring docked, but I'm probably fucked on that one.

While the Mario Party thing is really quite clever, it's not nearly as technologically impressive as you think. Those two consoles are already connected to each other over a local wireless connection. The "swipe" is just setting a point of reference for each game session. That is, when your finger touches the edge of Switch A, you're just telling Mario Party "this is the section of the map that can be passed through", likewise for Switch B. Thus, you could even simultaneously swipe the edges of Switches several feet apart and the games would just assume those sections are touching.

Then you'd also need some sort of battery power supply to plug the other USB connector in to (one is controller data, the other is power, as I understand). [/font]

The first USB also powers the controllers. The second one is exclusively for powering the rumble motors. The adapter and controllers will operate without the second USB, you just won't get rumble.

The Switches will most likely just connect in Smash local play the same way it's always been done. Someone will create a game session, and everyone else will search for local sessions. If Sakurai was so inclined they could implement some kind of unique auto-pairing via audio cues or the IR sensors or NFC, but all of that could have been done on n3DS and none of those methods are much more convenient than a standard session browser.

In Topic: Super Smash Bros. Ultimate

18 June 2018 - 06:38 PM

GCN controllers were $35 at the GCN's launch, before getting cut to $25. Pretty sure all of the reissues over the years were $30, but I feel like at some point they were $20? I seem to remember paying that much for my platinum controller I got when Brawl released, but I could be wrong. Maybe the cut it again late in the GCN's life, and the quiet reissue during the early Wii era kept the price.

Wavebird was $35, btw. They should bring that back, with rumble haha. I actually still have two that I use for Smash. Well, three, but one had either a trigger or a stick die.

In Topic: Super Smash Bros. Ultimate

18 June 2018 - 03:12 PM

Well, both were panned by fans, that's for sure, lol.

They actually both reviewed... alright, somehow. Though super hero films at that time were given a loooot of leeway by reviewers at the time, since they were generally so bad, haha.

In Topic: Super Smash Bros. Ultimate

18 June 2018 - 02:19 PM

Are you sure about Hulk? By "new" I mean anything from 2000 onward, and not the old ones with that skinny dude wearing green paint on his body and green bullshit in his hair.

Yup. If you're talking about Hulk (2003), that was never part of the MCU. It pre-dated the first MCU film (Iron Man) by five years and was released two years before Marvel even considered self-producing films at all (which led to the conception of the MCU shortly thereafter). The earliest incarnations of the film actually began development years before Marvel Studios's predecessor (Marvel Films, a glorified licensing division) even existed.

The Incredible Hulk (2008) was the second film of the MCU, released shortly after Iron Man (with Tony Stark appearing in the post-credit teaser), and remains canon to the MCU.